Understanding Requirements

Dream . Problem . Goal . Target Users

We are good listeners. We hear everything you say about the project. Starting from the new problem you want to be solved or problem you are facing in current system to solution you want to develop/provide.

If you can't explain it simply, you don't understand it well.

Albert Einstein

We ask a lot of questions. These questions helps both of us to realize the exact problem, need, solution.

Brainstorming

Analyze . Consult . Survey . Plan . Strategize

Once we are through with basic requirements, problems and the available solutions, we analyze the whole problem. We do our homework. Don't have enough material? Don't worry. We help you to research.

The results of Brainstorming are always beyond calculation.

Brainstorming helps put two and two together.

Wireframing

Design Skeleton . Layout . Mockup

We start with sketch mock-ups to have an idea about what will come where. Such pen-paper sketches help to find out any missing elements. It allows clarification of all features.

The ideas are worthless until you get them out of your head to see what they can do.

Wireframes are best to avoid hacks later on in the process.

Prototype

Colors . Fonts . Pixels. Pallete . Styles

It is one of those parts of the process that should not be skipped, just as you wouldn't build a house without a blueprint, or live in it without decoration.

If a picture is worth 100 words, A prototype is worth 1000 meetings.

WYSIWYG. Prototypes help you to know how your product will exactly look like.

Development

Code . Algorithm . Logic . Functionality . Integration

After having a clear design, we write well structured algorithms & code to build a flawless end product. Our optimized coding strategies provides seamless user experience.

We are here to put a dent in the universe. Otherwise why else even be here?

Steve Jobs

We take pride in controlling complexity with our code.

Test & Deploy

Beta . Test Environment . Release . Version Control

Until all of our test cases are satisfied, we consider the end product to be incomplete. All of our products are tested against all the possible internal & external factors before they are deployed for the end users.

Before software can be reusable, it has first to be usable.

Ralph Johnson

There are no bugs, only happy little accidents.